cachePath | 缓存路径。 |
Cache 具有给定路径的缓存的引用。
返回具有给定缓存路径的缓存。
using System.IO;
using UnityEngine;
public class Example : MonoBehaviour
{
void GetCacheByPathExample()
{
Directory.CreateDirectory("Cache1");
Directory.CreateDirectory("Cache2");
Directory.CreateDirectory("Cache3");
Caching.AddCache("Cache1"); //Placed in cache list at position 1
Caching.AddCache("Cache2"); //Placed in cache list at position 2
Caching.AddCache("Cache3"); //Placed in cache list at position 3
Cache c1 = Caching.GetCacheByPath("Cache1");
Cache c2 = Caching.GetCacheByPath("Cache2");
Cache c3 = Caching.GetCacheByPath("Cache3");
}
}