cache | 要删除的缓存。 |
bool 如果删除了该缓存,则返回 true。
从缓存列表中删除该缓存。
using System.IO;
using UnityEngine;
public class Example : MonoBehaviour
{
void RemoveCacheExample()
{
Directory.CreateDirectory("Cache1");
Directory.CreateDirectory("Cache2");
Directory.CreateDirectory("Cache3");
Cache c1 = Caching.AddCache("Cache1"); //Placed in cache list at position 1
Cache c2 = Caching.AddCache("Cache2"); //Placed in cache list at position 2
Cache c3 = Caching.AddCache("Cache3"); //Placed in cache list at position 3
bool successfullyRemovedCache = Caching.RemoveCache(c1);
if (!successfullyRemovedCache)
{
Debug.Log("Unable to remove cache.");
}
//Now, if the remove was successful, the Cache list looks like:
//Position 0: Default Cache
//Position 1: Cache2
//Position 2: Cache3
}
}