启用的 Collider 将与其他 Collider 碰撞,禁用的 Collider 不会这样。
它在这些 Collider 的 Inspector 中显示为小复选框。其决定 GameObject 是否能够与其他 Collider 碰撞。
//This example enables and disables the GameObject's Collider when the space bar is pressed.
//Attach this to a GameObject and attach a Collider to the GameObject
using UnityEngine;
public class ColliderEnabled : MonoBehaviour
{
Collider m_Collider;
void Start()
{
//Fetch the GameObject's Collider (make sure it has a Collider component)
m_Collider = GetComponent<Collider>();
}
void Update()
{
if (Input.GetKeyDown(KeyCode.Space))
{
//Toggle the Collider on and off when pressing the space bar
m_Collider.enabled = !m_Collider.enabled;
//Output to console whether the Collider is on or not
Debug.Log("Collider.enabled = " + m_Collider.enabled);
}
}
}