每当用户上下文单击 Inspector 中的属性时引发的回调。
对于添加可对特定属性执行操作的自定义上下文菜单项而言,此回调非常有用。
using UnityEngine;
using UnityEditor;
using System.Collections;
public class Example : EditorWindow
{
void OnEnable()
{
EditorApplication.contextualPropertyMenu += OnPropertyContextMenu;
}
void OnDestroy()
{
EditorApplication.contextualPropertyMenu -= OnPropertyContextMenu;
}
void OnPropertyContextMenu(GenericMenu menu, SerializedProperty property)
{
// show a custom menu item only for Vector3 properties
if (property.propertyType != SerializedPropertyType.Vector3)
return;
// and only when called on a Transform component
if (property.serializedObject.targetObject.GetType() == typeof(Transform))
return;
var propertyCopy = property.Copy();
menu.AddItem("Randomize Vector", false, () =>
{
propertyCopy.vector3Value = Random.insideUnitSphere * 5;
});
}
}