foldout | 以箭头显示的折叠状态。 |
targetObj | 标题栏对应的一个对象(例如一个组件)或多个对象。 |
bool 用户选择的折叠状态。
创建一个类似于 Inspector 窗口的标题栏。
Create a custom inspector that shows the X,Y,Z,W quaternion components on the rotation.
// Create a custom transform inspector that shows the X,Y,Z,W
// quaternion components instead of the rotation angles.
using UnityEditor;
using UnityEngine;
public class InspectorTitlebarExample : EditorWindow
{
bool fold = true;
Vector4 rotationComponents;
Transform selectedTransform;
[MenuItem("Examples/Inspector Titlebar")]
static void Init()
{
var window = GetWindow(typeof(InspectorTitlebarExample));
window.Show();
}
void OnGUI()
{
if (Selection.activeGameObject)
{
selectedTransform = Selection.activeGameObject.transform;
fold = EditorGUILayout.InspectorTitlebar(fold, selectedTransform);
if (fold)
{
selectedTransform.position =
EditorGUILayout.Vector3Field("Position", selectedTransform.position);
EditorGUILayout.Space();
rotationComponents =
EditorGUILayout.Vector4Field("Detailed Rotation",
QuaternionToVector4(selectedTransform.localRotation));
EditorGUILayout.Space();
selectedTransform.localScale =
EditorGUILayout.Vector3Field("Scale", selectedTransform.localScale);
}
selectedTransform.localRotation = ConvertToQuaternion(rotationComponents);
EditorGUILayout.Space();
}
}
Quaternion ConvertToQuaternion(Vector4 v4)
{
return new Quaternion(v4.x, v4.y, v4.z, v4.w);
}
Vector4 QuaternionToVector4(Quaternion q)
{
return new Vector4(q.x, q.y, q.z, q.w);
}
void OnInspectorUpdate()
{
this.Repaint();
}
}
标题栏中有一个用于展开的箭头、一个帮助图标和一个设置菜单,具体取决于所提供对象的类型。