public static string PasswordField (string password, params GUILayoutOption[] options);
public static string PasswordField (string password, GUIStyle style, params GUILayoutOption[] options);
public static string PasswordField (string label, string password, params GUILayoutOption[] options);
public static string PasswordField (string label, string password, GUIStyle style, params GUILayoutOption[] options);
public static string PasswordField (GUIContent label, string password, params GUILayoutOption[] options);
public static string PasswordField (GUIContent label, string password, GUIStyle style, params GUILayoutOption[] options);

Parameters

label (可选)显示在密码字段前的标签。
password 要编辑的密码。
style 可选 GUIStyle
options 一个可选的布局选项列表,用于指定额外的布局属性。此处传递的任何值都将覆盖 style 定义的设置。
另请参阅:GUILayout.WidthGUILayout.HeightGUILayout.MinWidthGUILayout.MaxWidthGUILayout.MinHeightGUILayout.MaxHeightGUILayout.ExpandWidthGUILayout.ExpandHeight

Returns

string 用户输入的密码。

Description

创建一个可让用户输入密码的文本字段。

此方法的运行方式与 GUILayout.PasswordField 一样,但能够正确响应编辑器中的 Select All 等操作, 并可在前面提供一个可选标签。


Simple window that visualizes what you have typed in the password field.


// Editor Script that creates a password field and lets you
// visualize what have you typed in a label.

using UnityEditor; using UnityEngine;

public class ExampleClass : EditorWindow { string text = "Some text here";

[MenuItem("Examples/Editor Password field usage")] static void Init() { ExampleClass window = (ExampleClass)GetWindow(typeof(ExampleClass)); window.Show(); }

void OnGUI() { text = EditorGUILayout.PasswordField("Type Something:", text); EditorGUILayout.LabelField("Written Text:", text); } }