text | 要编辑的文本。 |
style | 可选 GUIStyle。 |
options | 一个可选的布局选项列表,用于指定额外的布局属性。此处传递的任何值都将覆盖 style 定义的设置。另请参阅:GUILayout.Width、GUILayout.Height、GUILayout.MinWidth、GUILayout.MaxWidth、GUILayout.MinHeight、 GUILayout.MaxHeight、GUILayout.ExpandWidth、GUILayout.ExpandHeight。 |
string 用户输入的文本。
创建一个文本区域。
This works just like GUILayout.TextArea, but correctly responds to select all, copy, paste etc. in the editor.
Quick script editor.
// Simple script that lets you visualize your scripts in an editor window
// This can be expanded to save your scripts also in the editor window.
class EditorGUILayoutTextArea extends EditorWindow {
var text : String = "Nothing Opened...";
var txtAsset : TextAsset;
var scroll : Vector2;
@MenuItem("Examples/Script Visualizer")
static function Init() {
var window = GetWindow(EditorGUILayoutTextArea);
window.Show();
}
function OnGUI() {
var newTxtAsset : TextAsset = EditorGUILayout.ObjectField(txtAsset, TextAsset);
if (newTxtAsset != txtAsset)
ReadTextAsset(newTxtAsset);
scroll = EditorGUILayout.BeginScrollView(scroll);
text = EditorGUILayout.TextArea(text, GUILayout.Height(position.height - 30));
EditorGUILayout.EndScrollView();
}
function ReadTextAsset(txt : TextAsset) {
text = txt.text;
txtAsset = txt;
}
}