获取白色纹理。
White texture in an Editor Window.
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
public class EditorGUITextures : EditorWindow
{
Texture2D texture = null;
static Texture2D invertedTexture;
bool showInverted = false;
[MenuItem("Examples/Texture Previewer")]
static void Init()
{
EditorGUITextures window =
EditorWindow.GetWindowWithRect<EditorGUITextures>(new Rect(0, 0, 410, 250));
window.Show();
}
void OnGUI()
{
texture = (Texture2D)EditorGUI.ObjectField(new Rect(3, 3, 200, 50),
"Add a Texture:",
texture,
typeof(Texture));
if (GUI.Button(new Rect(250, 3, 100, 20), "Process Inverted"))
{
if (invertedTexture)
DestroyImmediate(invertedTexture);
//Copy the new texture
invertedTexture = new Texture2D(texture.width,
texture.height,
texture.format,
(texture.mipmapCount != 0));
for (int m = 0; m < texture.mipmapCount; m++)
invertedTexture.SetPixels(texture.GetPixels(m), m);
InvertColors();
showInverted = true;
}
if (texture)
{
EditorGUI.LabelField(new Rect(25, 200, 100, 25), new GUIContent("Preview:"));
EditorGUI.DrawPreviewTexture(new Rect(25, 70, 100, 100), texture);
EditorGUI.LabelField(new Rect(150, 200, 100, 25), new GUIContent("Alpha:"));
EditorGUI.DrawTextureAlpha(new Rect(150, 70, 100, 100), texture);
EditorGUI.LabelField(new Rect(275, 200, 100, 25), new GUIContent("Inverted:"));
if (showInverted)
{
EditorGUI.DrawPreviewTexture(new Rect(275, 70, 100, 100), invertedTexture);
}
if (GUI.Button(new Rect(3, position.height - 25, position.width - 6, 20), "Clear texture"))
{
texture = EditorGUIUtility.whiteTexture;
showInverted = false;
}
}
else
{
EditorGUI.PrefixLabel(
new Rect(3, position.height - 25, position.width - 6, 20),
0,
new GUIContent("No texture found"));
}
}
static void InvertColors()
{
for (int m = 0; m < invertedTexture.mipmapCount; m++)
{
Color[] c = invertedTexture.GetPixels(m);
for (int i = 0; i < c.Length; i++)
{
c[i].r = 1 - c[i].r;
c[i].g = 1 - c[i].g;
c[i].b = 1 - c[i].b;
}
invertedTexture.SetPixels(c, m);
}
invertedTexture.Apply();
}
void OnInspectorUpdate()
{
this.Repaint();
}
}