rect | 要在其中布置项的区域。 |
style | 项的样式。 |
horizontalSpacing | 连续项之间的额外水平间距。 |
verticalSpacing | 项行之间的额外垂直间距。 |
items | 要布置的字符串。 |
List<Rect> 已传递项的矩形列表。
在给定区域中按从左到右、从上到下的方式布置字符串项的列表。
Example of buttons positioned with GetFlowLayoutedRects.
using UnityEngine;
using UnityEditor;
using System.Collections.Generic;
public class MyWindow : EditorWindow
{
[MenuItem("Window/My Window")]
static void OpenMyWindow()
{
EditorWindow.GetWindow<MyWindow>(true);
}
void OnGUI()
{
// area to layout our items in
var rect = new Rect(10, 10, position.width - 20, position.height - 20);
// items to layout
var items = new List<string>
{
"One button", "Another button", "Yet another", "Hey there's more", "More!"
};
// get resulting rectangles of items
var style = EditorStyles.miniButton;
var boxes = EditorGUIUtility.GetFlowLayoutedRects(rect, style, 4, 4, items);
// do actual UI for them
for (var i = 0; i < boxes.Count; ++i)
{
GUI.Button(boxes[i], items[i], style);
}
}
}