从偏好设置中删除 key
及其对应值。
Removes a user entered editor preference, if it doesnt exists it prints a message.
// Removes a user entered editor preference.
// If it does not exists it prints a message.
using UnityEngine;
using UnityEditor;
public class DeleteKeyExample : EditorWindow
{
string editorPref = "";
[MenuItem("Examples/EditorPrefs/Clear Key Preference")]
static void Init()
{
DeleteKeyExample window = GetWindowWithRect<DeleteKeyExample>(new Rect(0, 0, 250, 50));
window.Show();
}
void OnGUI()
{
editorPref = EditorGUILayout.TextField("Editor key name:", editorPref);
if (GUILayout.Button("Delete"))
if (EditorPrefs.HasKey(editorPref))
{
if (EditorUtility.DisplayDialog("Removing " + editorPref + "?",
"Are you sure you want to " +
"delete the editor key " +
editorPref + "?, This action cant be undone",
"Yes",
"No"))
EditorPrefs.DeleteKey(editorPref);
}
else
{
EditorUtility.DisplayDialog("Could not find " + editorPref,
"Seems that " + editorPref +
" does not exists or it has been deleted already, " +
"check that you have typed correctly the name of the key.",
"Ok");
}
}
}