content | 将显示为已禁用菜单项的 GUIContent。 |
向菜单添加已禁用的项。
下面的示例显示了一个带有已禁用菜单项的上下文菜单,并且该菜单项可以切换为打开和关闭状态。
另请参阅:GenericMenu.AddItem、GenericMenu.AddSeparator。
// This example shows how to create a context menu inside a custom EditorWindow,
// where the first menu item toggles whether the second menu item is enabled
// or disabled.
using UnityEngine;
using UnityEditor;
public class MyWindow : EditorWindow
{
[MenuItem("TestContextMenu/Open Window")]
public static void Init()
{
var window = GetWindow(typeof(MyWindow));
window.position = new Rect(50, 50, 250, 60);
window.Show();
}
bool item2enabled = false;
public void Toggle()
{
item2enabled = !item2enabled;
Debug.Log("item2enabled: " + item2enabled);
}
public void Item2Callback()
{
Debug.Log("Item 2 Selected");
}
public void OnGUI()
{
Event evt = Event.current;
Rect contextRect = new Rect(10, 10, 100, 100);
if (evt.type == EventType.ContextClick)
{
Vector2 mousePos = evt.mousePosition;
if (contextRect.Contains(mousePos))
{
// Now create the menu, add items and show it
GenericMenu menu = new GenericMenu();
menu.AddItem(new GUIContent("Toggle item 2"), item2enabled, Toggle);
if (item2enabled)
{
menu.AddItem(new GUIContent("Item 2"), false, Item2Callback);
}
else
{
menu.AddDisabledItem(new GUIContent("Item 2"));
}
menu.ShowAsContext();
evt.Use();
}
}
}
}