path | 到子菜单的路径(如果向子菜单添加分隔符)。在向菜单顶层添加分隔符时,请使用空字符串作为路径。 |
向菜单添加一个分隔符项。
// This example shows how to create a context menu inside a custom EditorWindow.
using UnityEngine;
using UnityEditor;
public class MyWindow : EditorWindow
{
[MenuItem("TestContextMenu/Open Window")]
public static void Init()
{
var window = GetWindow(typeof(MyWindow));
window.position = new Rect(50, 50, 250, 60);
window.Show();
}
public void Callback(object obj)
{
Debug.Log("Selected: " + obj);
}
public void OnGUI()
{
Event evt = Event.current;
Rect contextRect = new Rect(10, 10, 100, 100);
if (evt.type == EventType.ContextClick)
{
Vector2 mousePos = evt.mousePosition;
if (contextRect.Contains(mousePos))
{
// Now create the menu, add items and show it
GenericMenu menu = new GenericMenu();
menu.AddItem(new GUIContent("MenuItem1"), false, Callback, "item 1");
menu.AddItem(new GUIContent("MenuItem2"), false, Callback, "item 2");
menu.AddSeparator("");
menu.AddItem(new GUIContent("SubMenu/MenuItem3"), false, Callback, "item 3");
menu.AddItem(new GUIContent("SubMenu/MenuItem4"), false, Callback, "item 4");
menu.AddItem(new GUIContent("SubMenu/MenuItem5"), false, Callback, "item 5");
menu.AddSeparator("SubMenu/");
menu.AddItem(new GUIContent("SubMenu/MenuItem6"), false, Callback, "item 6");
menu.ShowAsContext();
evt.Use();
}
}
}
}