自定义日志处理程序实现的接口。
ILogHandler 接口,用于简化记录器的单元测试和模拟。
using UnityEngine;
using System.Collections;
using System.IO;
using System;
public class MyFileLogHandler : ILogHandler
{
private FileStream m_FileStream;
private StreamWriter m_StreamWriter;
private ILogHandler m_DefaultLogHandler = Debug.unityLogger.logHandler;
public MyFileLogHandler()
{
string filePath = Application.persistentDataPath + "/MyLogs.txt";
m_FileStream = new FileStream(filePath, FileMode.OpenOrCreate, FileAccess.ReadWrite);
m_StreamWriter = new StreamWriter(m_FileStream);
// Replace the default debug log handler
Debug.unityLogger.logHandler = this;
}
public void LogFormat(LogType logType, UnityEngine.Object context, string format, params object[] args)
{
m_StreamWriter.WriteLine(String.Format(format, args));
m_StreamWriter.Flush();
m_DefaultLogHandler.LogFormat(logType, context, format, args);
}
public void LogException(Exception exception, UnityEngine.Object context)
{
m_DefaultLogHandler.LogException(exception, context);
}
}
public class MyGameClass : MonoBehaviour
{
private static ILogger logger = Debug.unityLogger;
private static string kTAG = "MyGameTag";
private MyFileLogHandler myFileLogHandler;
void Start()
{
myFileLogHandler = new MyFileLogHandler();
logger.Log(kTAG, "MyGameClass Start.");
}
}
LogException | 记录异常消息的 ILogHandler.LogFormat 的变体。 |
LogFormat | 记录一条格式化的消息。 |