将值限制在最小浮点值与最大浮点值之间。
using UnityEngine;
using System.Collections;
public class ExampleClass : MonoBehaviour {
void Update() {
transform.position = new Vector3(Mathf.Clamp(Time.time, 1.0F, 3.0F), 0, 0);
}
}
将值限制在最小值与最大值之间并返回值。
using UnityEngine;
using System.Collections;
public class ExampleClass : MonoBehaviour
{
// Use this for initialization
void Start()
{
// Clamps the value 10 to be between 1 and 3.
// prints 3 to the console
Debug.Log(Mathf.Clamp(10, 1, 3));
}
}