返回 f
的平方根。
using UnityEngine;
using System.Collections;
public class ExampleClass : MonoBehaviour
{
// The formula made famous by Pythagoras, also used internally by
// Vector3.Distance and several other standard functions.
float HypotenuseLength(float sideALength, float sideBLength)
{
return Mathf.Sqrt(sideALength * sideALength + sideBLength * sideBLength);
}
}