将此矩阵设置为平移、旋转和缩放矩阵。
当前矩阵会进行修改,以便它将对象置于位置 pos
处,
按旋转 q
进行定向,并且按 s
进行缩放。
// Translate, rotate and scale a mesh. Try varying
// the parameters in the inspector while running
// to see the effect they have.
using UnityEngine;
using System.Collections;
public class ExampleClass : MonoBehaviour {
public Vector3 translation;
public Vector3 eulerAngles;
public Vector3 scale = new Vector3(1, 1, 1);
private MeshFilter mf;
private Vector3[] origVerts;
private Vector3[] newVerts;
void Start() {
mf = GetComponent<MeshFilter>();
origVerts = mf.mesh.vertices;
newVerts = new Vector3[origVerts.Length];
}
void Update() {
Quaternion rotation = Quaternion.Euler(eulerAngles.x, eulerAngles.y, eulerAngles.z);
Matrix4x4 m = Matrix4x4.identity;
m.SetTRS(translation, rotation, scale);
int i = 0;
while (i < origVerts.Length) {
newVerts[i] = m.MultiplyPoint3x4(origVerts[i]);
i++;
}
mf.mesh.vertices = newVerts;
}
}