创建平移、旋转和缩放矩阵。
返回矩阵是这样一个矩阵:它将对象置于位置 pos
处,
按旋转 q
进行定向,并且按 s
进行缩放。
using UnityEngine;
using System.Collections;
public class ExampleClass : MonoBehaviour {
public Vector3 translation;
public Vector3 eulerAngles;
public Vector3 scale = new Vector3(1, 1, 1);
private MeshFilter mf;
private Vector3[] origVerts;
private Vector3[] newVerts;
void Start() {
mf = GetComponent<MeshFilter>();
origVerts = mf.mesh.vertices;
newVerts = new Vector3[origVerts.Length];
}
void Update() {
Quaternion rotation = Quaternion.Euler(eulerAngles.x, eulerAngles.y, eulerAngles.z);
Matrix4x4 m = Matrix4x4.TRS(translation, rotation, scale);
int i = 0;
while (i < origVerts.Length) {
newVerts[i] = m.MultiplyPoint3x4(origVerts[i]);
i++;
}
mf.mesh.vertices = newVerts;
}
}