MonoBehaviour.OnAnimatorMove()

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Description

用于处理动画移动以修改根运动的回调。

该回调在处理完状态机和动画后 (但在 OnAnimatorIK 之前)的每个帧中调用。

See Also: Root motion.

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void OnAnimatorMove() { Animator animator = GetComponent<Animator>(); if (animator) { Vector3 newPosition = transform.position; newPosition.z += animator.GetFloat("Runspeed") * Time.deltaTime; transform.position = newPosition; } } }