用于处理动画移动以修改根运动的回调。
该回调在处理完状态机和动画后
(但在 OnAnimatorIK 之前)的每个帧中调用。
See Also: Root motion.
using UnityEngine;
using System.Collections;
public class ExampleClass : MonoBehaviour {
void OnAnimatorMove() {
Animator animator = GetComponent<Animator>();
if (animator) {
Vector3 newPosition = transform.position;
newPosition.z += animator.GetFloat("Runspeed") * Time.deltaTime;
transform.position = newPosition;
}
}
}