layerIndex | 调用反向动力学解算器的层的索引。 |
用于设置动画 IK(反向运动学)的回调。
OnAnimatorIK() 在即将更新其内部反向动力学系统前由动画器组件调用。该回调可用于设置反向动力学目标的位置及其各自的权重。
using UnityEngine;
using System.Collections;
public class ExampleClass : MonoBehaviour {
public float leftFootPositionWeight;
public float leftFootRotationWeight;
public Transform leftFootObj;
private Animator animator;
void Start() {
animator = GetComponent<Animator>();
}
void OnAnimatorIK(int layerIndex) {
animator.SetIKPositionWeight(AvatarIKGoal.LeftFoot, leftFootPositionWeight);
animator.SetIKRotationWeight(AvatarIKGoal.LeftFoot, leftFootRotationWeight);
animator.SetIKPosition(AvatarIKGoal.LeftFoot, leftFootObj.position);
animator.SetIKRotation(AvatarIKGoal.LeftFoot, leftFootObj.rotation);
}
}