断开所有当前连接的客户端。
此方法只能在服务器上调用。客户端将收到断开连接消息。
using UnityEngine;
using UnityEngine.Networking;
public class Example : MonoBehaviour
{
enum GameState
{
kInit,
kStart
}
GameState state;
public void Update()
{
if (state != GameState.kInit)
{
if (Input.GetKey(KeyCode.Escape))
{
Debug.Log("Disconnecting all!");
NetworkServer.DisconnectAll();
Application.LoadLevel("empty");
state = GameState.kStart;
}
}
}
}