湮灭碰撞之后速度超过此阈值的粒子。
另请参阅:ParticleSystem.collision。
using UnityEngine;
using System.Collections;
public class ExampleClass : MonoBehaviour
{
private ParticleSystem ps;
public float hSliderValue = 8.0F;
void Start()
{
ps = GetComponent<ParticleSystem>();
var collision = ps.collision;
collision.enabled = true;
collision.type = ParticleSystemCollisionType.World;
collision.mode = ParticleSystemCollisionMode.Collision3D;
var collider = GameObject.CreatePrimitive(PrimitiveType.Sphere);
collider.transform.parent = ps.transform;
collider.transform.localPosition = new Vector3(0.0f, 0.0f, 13.0f);
collider.transform.localScale = new Vector3(20.0f, 20.0f, 20.0f);
}
void Update()
{
var collision = ps.collision;
collision.maxKillSpeed = hSliderValue;
}
void OnGUI()
{
hSliderValue = GUI.HorizontalSlider(new Rect(25, 40, 100, 30), hSliderValue, 0.0F, 10.0F);
}
}