启用/禁用形状模块。
另请参阅:ParticleSystem.shape。
using UnityEngine;
using System.Collections;
public class ExampleClass : MonoBehaviour
{
private ParticleSystem ps;
public bool moduleEnabled = true;
void Start()
{
ps = GetComponent<ParticleSystem>();
}
void Update()
{
var shape = ps.shape;
shape.enabled = moduleEnabled;
}
void OnGUI()
{
moduleEnabled = GUI.Toggle(new Rect(25, 25, 200, 30), moduleEnabled, "Enabled");
}
}