启用性能分析器。
Can be used with Profiler.logFile to log profiling information in built players. See Also: Profiler.logFile.
using UnityEngine;
using System.Collections;
public class ExampleClass : MonoBehaviour {
void Start() {
Profiling.Profiler.logFile = "mylog.log";
Profiling.Profiler.enabled = true;
}
}