Sets profiler output file in built players.
Use it with Profiler.enabled to produce profiling information
outside of the Unity Editor.
This produces a file with framerate
See Also: Profiler.enabled, Profiler.enableBinaryLog.
using UnityEngine;
using System.Collections;
public class ExampleClass : MonoBehaviour {
void Start() {
Profiling.Profiler.logFile = "mylog.log";
Profiling.Profiler.enabled = true;
}
}