使用这些标志可约束刚体的运动。
另请参阅:Rigidbody.constraints。借助此功能,您可以冻结所有轴上的位置和旋转。
//This example shows how RigidbodyConstraints is used to freeze the position and rotation of a Rigidbody in the z axis at start-up.
//It also shows what happens when these constraints are removed, when you press the space key
//Attach this to a GameObject with a Rigidbody to see it in action
using UnityEngine;
public class RigidBodyConstraitsExample : MonoBehaviour
{
Rigidbody m_Rigidbody;
Vector3 m_ZAxis;
void Start()
{
m_Rigidbody = GetComponent<Rigidbody>();
//This locks the RigidBody so that it does not move or rotate in the z axis (can be seen in Inspector).
m_Rigidbody.constraints = RigidbodyConstraints.FreezePositionZ | RigidbodyConstraints.FreezeRotationZ;
//Set up vector for moving the Rigidbody in the z axis
m_ZAxis = new Vector3(0, 0, 5);
}
void Update()
{
//Press space to remove the constraints on the RigidBody
if (Input.GetKeyDown(KeyCode.Space))
{
//Remove all constraints
m_Rigidbody.constraints = RigidbodyConstraints.None;
}
//Press the right arrow key to move positively in the z axis if the constraints are removed
if (Input.GetKeyDown(KeyCode.RightArrow))
{
//If the constraints are removed, the Rigidbody moves along the z axis
//If the constraints are there, no movement occurs
m_Rigidbody.velocity = m_ZAxis;
}
//Press the left arrow key to move negatively in the z axis if the constraints are removed
if (Input.GetKeyDown(KeyCode.LeftArrow))
{
m_Rigidbody.velocity = -m_ZAxis;
}
}
}
None | 无约束。 |
FreezePositionX | 沿 X 轴冻结移动。 |
FreezePositionY | 沿 Y 轴冻结移动。 |
FreezePositionZ | 沿 Z 轴冻结移动。 |
FreezeRotationX | 沿 X 轴冻结旋转。 |
FreezeRotationY | 沿 Y 轴冻结旋转。 |
FreezeRotationZ | 沿 Z 轴冻结旋转。 |
FreezePosition | 沿所有轴冻结移动。 |
FreezeRotation | 沿所有轴冻结旋转。 |
FreezeAll | 沿所有轴冻结旋转和移动。 |