Description

ScriptableObject 脚本启动时调用此函数。

Awake is called as the ScriptableObject script starts. This happens as the game is launched and is similar to MonoBehavior.Awake).

下面是一个示例。该示例有两个脚本。第一个是 ScriptableObject 脚本。它实现的代码独立于 MonoBehaviour。第二个是与 MonoBehaviour 相关的小脚本,该脚本访问 ScriptableObject 脚本中的值。


// A ScriptableObject example script.
// The A and B members implement features which
// are unrelated to MonoBehaviour.

using UnityEngine;

public class ScriptObj : ScriptableObject { int a = 10; int[] b = new int[5] {0, 17, 34, 42, 67};

public int A { get {return a; } }

// return value in b array, or -1 if x is out-of-range public int B(int x) { if (x >= 0 &amp;&amp; x <= 5) return b[x]; else return -1; }

public void Awake() { Debug.Log("Awake"); }

public void OnDestroy() { Debug.Log("OnDestroy"); } }

以下脚本使用上述 ScriptableObject 脚本。


// create and access the ScriptObj

using UnityEngine;

public class ScriptObjExample : MonoBehaviour { ScriptObj test;

void Start() { test = (ScriptObj)ScriptableObject.CreateInstance(typeof(ScriptObj));

print(test.A); print(test.B(3)); print(test.B(-3)); } }