世界空间中的旋转变换,以 Quaternion 形式存储。
Unity stores rotations as Quaternions internally. To rotate an object, use Transform.Rotate. Use Transform.eulerAngles for setting the rotation as euler angles.
using UnityEngine;
using System.Collections;
public class ExampleClass : MonoBehaviour {
void Example() {
transform.rotation = Quaternion.identity;
}
}
另一个示例:
using UnityEngine;
using System.Collections;
public class ExampleClass : MonoBehaviour {
public float smooth = 2.0F;
public float tiltAngle = 30.0F;
void Update() {
float tiltAroundZ = Input.GetAxis("Horizontal") * tiltAngle;
float tiltAroundX = Input.GetAxis("Vertical") * tiltAngle;
Quaternion target = Quaternion.Euler(tiltAroundX, 0, tiltAroundZ);
transform.rotation = Quaternion.Slerp(transform.rotation, target, Time.deltaTime * smooth);
}
}