使用未缩放时间将协同程序执行暂停指定的秒数。
See WaitForSeconds if you wish to wait using scaled time.
WaitForSecondsRealtime can only be used with a yield
statement in coroutines.
using UnityEngine;
using System.Collections;
public class WaitForSecondsExample : MonoBehaviour
{
void Start()
{
StartCoroutine(Example());
}
IEnumerator Example()
{
print(Time.time);
yield return new WaitForSecondsRealtime(5);
print(Time.time);
}
}
WaitForSecondsRealtime | 创建一个 yield 指令,以使用未缩放时间等待指定的秒数。 |
keepWaiting | 指示协同程序是否应保持暂停。 |