通用 Windows 平台:部署
通用 Windows 平台:命令行参数

通用 Windows 平台:性能分析器

可将 Unity 的性能分析器连接到正在运行的通用 Windows 应用程序。 执行以下步骤:

  • Open the Player > window and then go to the Capabilities section on the Publishing Settings panel.
  • 启用专用网络(客户端和服务器)
  • 从 Unity 构建通用 Windows 应用程序 Visual Studio 解决方案。
  • 构建并运行应用程序
  • If you’ve checked Autoconnect Profiler checkbox, the profiler should connect automatically to Universal Windows App, if not, you have to explicitly pick it in Unity (Window > Analysis > Profiler > Active Profiler), for ex., MetroPlayerX86 (MyDevice)

Note: Profiler doesn’t work on Master configuration

Note: Due Universal Windows Platform restrictions, you won’t be able to connect the profiler if the application is running on the same machine. For ex., if you’re running Unity editor and Universal Windows Platform on the same PC, you won’t able to connect. You have to run Unity editor on one machine, and Universal Windows Platform on another machine. The only exception to this rule is “Autoconnect Profiler” build option, which makes the application connect to the editor instead.

Note: Also ensure that machine where Unity Editor is running and machine where Universal Windows App is running - are on the same subnet.


• 2017–05–16 Page amended with no editorial review

通用 Windows 平台:部署
通用 Windows 平台:命令行参数