position | 屏幕上用于字段的矩形。 |
label | (可选)显示在字段上方的标签。 |
value | 要编辑的值。 |
Bounds 用户输入的值。
Makes Center and Extents field for entering a Bounds.
Bounds field in an Editor Window.
另请参阅扩展编辑器 (Extending the editor)。
using UnityEngine; using UnityEditor;
// Simple script that shows radius of bounds of selected MeshFilter
class EditorGUILayoutBoundsField : EditorWindow { float radius = 0; Bounds bounds;
[MenuItem("Examples/Show Radius of mesh bounds")] static void Init() { var window = GetWindow<EditorGUILayoutBoundsField>(); window.Show(); }
void OnGUI() { GUILayout.Label("Select a mesh in the Hierarchy view and click 'Capture Bounds'"); EditorGUILayout.BeginHorizontal(); bounds = EditorGUILayout.BoundsField("Mesh bounds:", bounds);
if (GUILayout.Button("Capture Bounds") && Selection.activeTransform) { MeshFilter meshFilter = Selection.activeTransform.GetComponentInChildren<MeshFilter>(); if (meshFilter) { bounds = meshFilter.sharedMesh.bounds; } } EditorGUILayout.EndHorizontal();
EditorGUILayout.LabelField("Radius:", bounds.size.magnitude.ToString()); if (GUILayout.Button("Close")) { this.Close(); } } }