public static float Slider (Rect position, float value, float leftValue, float rightValue);
public static float Slider (Rect position, string label, float value, float leftValue, float rightValue);
public static float Slider (Rect position, GUIContent label, float value, float leftValue, float rightValue);

Parameters

position屏幕上用于滑动条的矩形。
label(可选)滑动条前的标签。
value滑动条显示的值。该值决定可拖动滑块的位置。
leftValue滑动条左端的值。
rightValue滑动条右端的值。

Returns

float 用户设置的值。

Description

Makes a slider the user can drag to change a value between a min and a max.


Slider in an Editor Window.

using UnityEngine;
using UnityEditor;

// Editor script that lets you scale the selected GameObject between 1 and 100

class EditorGUISlider : EditorWindow { float scale = 1.0f;

[MenuItem("Examples/EditorGUI Slider usage")] static void Init() { var window = GetWindow<EditorGUISlider>(); window.position = new Rect(0, 0, 150, 30); window.Show(); }

void OnGUI() { scale = EditorGUI.Slider(new Rect(5, 5, 150, 20), scale, 1, 100); }

void OnInspectorUpdate() { if (Selection.activeTransform) { Selection.activeTransform.localScale = new Vector3(scale, scale, scale); } } }

public static void Slider (Rect position, SerializedProperty property, float leftValue, float rightValue);
public static void Slider (Rect position, SerializedProperty property, float leftValue, float rightValue, string label);
public static void Slider (Rect position, SerializedProperty property, float leftValue, float rightValue, GUIContent label);

Parameters

position屏幕上用于滑动条的矩形。
label(可选)滑动条前的标签。
property滑动条显示的值。该值决定可拖动滑块的位置。
leftValue滑动条左端的值。
rightValue滑动条右端的值。

Description

Makes a slider the user can drag to change a value between a min and a max.