public static void PingObject (Object obj);
public static void PingObject (int targetInstanceID);

Parameters

obj要执行 Ping 操作的对象。

Description

在场景中对对象执行 Ping 操作,就像在检视面板中单击它一样。

PingObject will cause the Hierarchy to highlight the pinged object. The pinged object does not have to selected. For example GameObject.Find can be used to locate an object to ping.

// Pings the currently selected Object
using UnityEditor;
using UnityEngine;

public class PingObjectExample { [MenuItem("Examples/Ping Selected")] static void Ping() { if (!Selection.activeObject) { Debug.Log("Select an object to ping"); return; }

EditorGUIUtility.PingObject(Selection.activeObject); } }