HorizontalScope

class in UnityEngine

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Description

用于管理 BeginHorizontal/EndHorizontal 的可处置的 Helper 类。

All controls rendered inside this element will be placed horizontally next to each other. The using statement means BeginHorizontal and EndHorizontal are not needed.


Horizontal Layout.

using UnityEngine;

public class ExampleClass : MonoBehaviour { void OnGUI() { // Starts a horizontal group using (var horizontalScope = new GUILayout.HorizontalScope("box")) { GUILayout.Button("I'm the first button"); GUILayout.Button("I'm to the right"); } // Now the group is ended. } }

Constructors

GUILayout.HorizontalScope创建一个新的 HorizontalScope 并开始相应的水平组。