用于管理 BeginHorizontal/EndHorizontal 的可处置的 Helper 类。
All controls rendered inside this element will be placed horizontally next to each other. The using
statement means BeginHorizontal and EndHorizontal are not needed.
Horizontal Layout.
using UnityEngine;
public class ExampleClass : MonoBehaviour { void OnGUI() { // Starts a horizontal group using (var horizontalScope = new GUILayout.HorizontalScope("box")) { GUILayout.Button("I'm the first button"); GUILayout.Button("I'm to the right"); } // Now the group is ended. } }
GUILayout.HorizontalScope | 创建一个新的 HorizontalScope 并开始相应的水平组。 |