public static string TextArea (string text, params GUILayoutOption[] options);
public static string TextArea (string text, int maxLength, params GUILayoutOption[] options);
public static string TextArea (string text, GUIStyle style, params GUILayoutOption[] options);
public static string TextArea (string text, int maxLength, GUIStyle style, params GUILayoutOption[] options);

Parameters

text要编辑的文本。应将该函数的返回值指定给该字符串,如示例中所示。
maxLength字符串的最大长度。如果省略,用户可以键入任意长度的字符串。
style要使用的样式。如果省略,则使用当前 GUISkintextField 样式。
optionsAn optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.<br> See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.

Returns

string 编辑后的字符串。

Description

创建一个可供用户编辑字符串的多行文本字段。


Text area in the Game View.

using UnityEngine;

public class ExampleScript : MonoBehaviour { string stringToEdit = "Hello World\nI've got 2 lines...";

void OnGUI() { // Make a multiline text area that modifies stringToEdit. stringToEdit = GUILayout.TextArea(stringToEdit, 200); } }