public string name ;

Description

对象的名称。

组件与游戏对象及所有附加组件使用相同的名称。如果一个类派生自 MonoBehaviour,它将从 MonoBehaviour 继承“name”字段。如果也将该类附加到 GameObject,则“name”字段将设置为该 GameObject 的名称。

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { public GameObject exampleOne; public GameObject exampleTwo; public GameObject exampleThree;

void Start() { //Sets the name of GameObject One. exampleOne.name = "Ben"; //Sets the name of GameObject Two. exampleTwo.name = "Ryan"; //Sets the name of GameObject Three. exampleThree.name = "Oscar";

//Displays their names in the console. Debug.Log("The names of these three objects are " + exampleOne.name + exampleTwo.name + exampleThree.name); } }