Object.DestroyImmediate

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public static void DestroyImmediate (Object obj, bool allowDestroyingAssets= false);

Parameters

obj要销毁的对象。
allowDestroyingAssets设置为 true 将允许销毁资源。

Description

立即销毁对象 /obj/。强烈建议您改用 Destroy。

This function should only be used when writing editor code since the delayed destruction will never be invoked in edit mode. In game code you should use Object.Destroy instead. Destroy is always delayed (but executed within the same frame). Use this function with care since it can destroy assets permanently! Also note that you should never iterate through arrays and destroy the elements you are iterating over. This will cause serious problems (as a general programming practice, not just in Unity).