public void SetGenericBinding (Object key, Object value);

Parameters

key PlayableBinding 中的源对象。
value要绑定到键的对象。

Description

通过 PlayableBinding 设置引用对象的绑定。

Use this method to associate assets to objects loaded in the scene. For example, use SetGenericBinding to bind a Timeline track to a GameObject or Component.

If the value is set to null, the source object is bound to null and the dependency between the PlayableDirector and the source object is kept.