threadGroupName | 线程所属的线程组的名称。 |
threadName | 线程的名称。 |
在调用此方法的线程上启用性能分析。
使线程在性能分析器时间轴视图中与其注册名称一同显示,并显示线程上每个样本的持续时间。
跨帧边界的样本会被切片并且可能为多个帧贡献时间。
Note:
Calling this method on an internal Unity thread (such as main thread, render thread or job system threads) has no effect.
using UnityEngine; using UnityEngine.Profiling; using System.Threading;
public class ExampleClass : MonoBehaviour { CustomSampler sampler; void Start() { sampler = CustomSampler.Create("MyCustomSampler"); var thread = new Thread(MyThreadFunc) { IsBackground = true }; thread.Start(); }
void MyThreadFunc() { Profiler.BeginThreadProfiling("My threads", "My thread 1"); // Now samples will show up in the profiler timeline view for (int i = 0; i < 10; i++) { sampler.Begin(); // ... sampler.End(); }
// Unregister the thread before exit Profiler.EndThreadProfiling(); } }
注意:
应始终在线程销毁之前调用 Profiler.EndThreadProfiling 来释放内部资源。
另请参阅:Profiler.EndThreadProfiling、CustomSampler。