释放性能分析器用于线程的内部资源。
Profiler allocates memory to store information about the thread. To free that memory use EndThreadProfiling.
Once called, Profiler stops collecting any data on the thread.
Note:
Calling this method on an internal Unity thread (such as main thread, render thread or job system threads) has no effect.
using UnityEngine; using UnityEngine.Profiling; using System.Threading;
public class ExampleClass : MonoBehaviour { CustomSampler sampler; void Start() { sampler = CustomSampler.Create("MyCustomSampler"); var thread = new Thread(MyThreadFunc) { IsBackground = true }; thread.Start(); }
void MyThreadFunc() { Profiler.BeginThreadProfiling("My threads", "My thread 1"); // Now samples will show up in the profiler timeline view for (int i = 0; i < 10; i++) { sampler.Begin(); // ... sampler.End(); }
// Unregister the thread before exit Profiler.EndThreadProfiling(); } }