刚体的位置。
Rigidbody.position allows you to get and set the position of a Rigidbody using the physics engine. If you change the position of a Rigibody using Rigidbody.position, the transform will be updated after the next physics simulation step. This is faster than updating the position using Transform.position, as the latter will cause all attached Colliders to recalculate their positions relative to the Rigidbody.
如果需要连续移动刚体,请改为使用 MovePosition,MovePosition 会考虑插值问题。
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { void Start() { GetComponent<Rigidbody>().position = Vector3.zero; } }