public Quaternion rotation ;

Description

刚体的旋转。

Rigidbody.rotation allows you to get and set the rotation of a Rigidbody using the physics engine. If you change the rotation of a Rigidbody using Rigidbody.rotation, the transform will be updated after the next physics simulation step. This is faster than updating the rotation using Transform.rotation, as the latter will cause all attached Colliders to recalculate their rotation relative to the Rigidbody.

如果需要连续旋转刚体,请改为使用 MoveRotationMoveRotation 会考虑插值问题。

__注意:__.rotation 使用世界空间。

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void Start() { GetComponent<Rigidbody>().rotation = Quaternion.identity; } }