public Vector3 TransformPoint (Vector3 position);

Description

position 从本地空间变换到世界空间。

注意,返回的位置受缩放影响。如果要处理方向矢量,请使用 Transform.TransformDirection

可以使用 Transform.InverseTransformPoint 执行从世界空间到本地空间的反向转换。

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { public GameObject someObject; public Vector3 thePosition;

void Start() { // Instantiate an object to the right of the current object thePosition = transform.TransformPoint(Vector3.right * 2); Instantiate(someObject, thePosition, someObject.transform.rotation); } }

public Vector3 TransformPoint (float x, float y, float z);

Description

将位置 zzz 从本地空间变换到世界空间。

Note that the returned position is affected by scale. Use Transform.TransformDirection if you are dealing with directions.

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { public GameObject someObject;

void Start() { // Instantiate an object to the right of the current object Vector3 thePosition = transform.TransformPoint(2, 0, 0); Instantiate(someObject, thePosition, someObject.transform.rotation); } }