今天,我们来学习cocos2dx 3.3 tilemap 缩放滑动并且准确点击对象首先搭建一下环境,运行结果:截图:
helloworld.h代码:
#ifndef __HELLOWORLD_SCENE_H__
#define __HELLOWORLD_SCENE_H__
#include “cocos2d.h”
#include “cocos2d.h”
#include “extensions\cocos-ext.h”
#include “cocostudio\CocoStudio.h”
#include “GUI\CocosGUI.h”
class HelloWorld : public cocos2d:ayer
{
public:
cocos2d:abelTTF * label;
// there’s no ‘id’ in cpp, so we recommend returning the class instance pointer
static cocos2d::Scene* createScene();
// Here’s a difference. Method ‘init’ in cocos2d-x returns bool, instead of returning ‘id’ in cocos2d-iphone
virtual bool init();
// a selector callback
void menuCloseCallback(cocos2d::Object* pSender);
//普通按钮
void buttonEvent( cocos2d::Object* obj,gui::TouchEventType eventType);
//文字按钮
void textButtonEvent(cocos2d::Object * obj, gui::TouchEventType eventType);
//scheduleupdate()调用方法
void update(float delta);
//滑动条
void percentChangeEvent(Object *pSender, gui::SliderEventType type);
//多选框
void checkSelectEvent1(Object *pSender, gui::CheckBoxEventType eventtype);
void checkSelectEvent2(Object *pSender, gui::CheckBoxEventType eventtype);
//输入框
void textFiledEvent(Object *pSender, gui::TextFiledEventType eventtype);
//翻页
void pageViewEvent(Object *pSender, gui:ageViewEventType eventtype);
// implement the “static create()” method manually
CREATE_FUNC(HelloWorld);
private:
int m_count;
gui::UILayer* uiLayer;
gui::UIPageView *uiPageView;
};
#endif // __HELLOWORLD_SCENE_H__
hellpworld.cpp 代码:
#include “HelloWorldScene.h”
USING_NS_CC;
USING_NS_CC_EXT;
using namespace cocostudio;
using namespace gui;
const int UI_BUTTON_START = 2;
Scene* HelloWorld::createScene()
{
// ‘scene’ is an autorelease object
auto scene = Scene::create();
// ‘layer’ is an autorelease object
auto layer = HelloWorld::create();
// add layer as a child to scene
scene->addChild(layer);
// return the scene
return scene;
}
// on “init” you need to initialize your instance
bool HelloWorld::init()
{
//////////////////////////////
// 1. super init first
if ( !Layer::init() )
{
return false;
}
Size visibleSize = Director::getInstance()->getVisibleSize();
Point origin = Director::getInstance()->getVisibleOrigin();
/////////////////////////////
// 2. add a menu item with “X” image, which is clicked to quit the program
//you may modify it.
// add a “close” icon to exit the progress. it’s an autorelease object
auto closeItem = MenuItemImage::create(
“CloseNormal.png”,
“CloseSelected.png”,
CC_CALLBACK_1(HelloWorld::menuCloseCallback, this));
closeItem->setPosition(Point(origin.x + visibleSize.width – closeItem->getContentSize().width/2 ,
origin.y + closeItem->getContentSize().height/2));
// create menu, it’s an autorelease object
auto menu = Menu::create(closeItem, NULL);
menu->setPosition(Point::ZERO);
this->addChild(menu, 1);
/////////////////////////////
// 3. add your codes below…
// add a label shows “Hello World”
// create and initialize a label
label = LabelTTF::create(“Hello World”, “Arial”, 24);
// position the label on the center of the screen
label->setPosition(Point(origin.x + visibleSize.width/2,
origin.y + visibleSize.height – label->getContentSize().height));
// add the label as a child to this layer
this->addChild(label, 1);
// add “HelloWorld” splash screen”
auto sprite = Sprite::create(“HelloWorld.png”);
// position the sprite on the center of the screen
sprite->setPosition(Point(visibleSize.width/2 + origin.x, visibleSize.height/2 + origin.y));
// add the sprite as a child to this layer
this->addChild(sprite, 0);
m_count = 0;
uiLayer = UILayer::create();
auto myLayout = GUIReader::shareReader()->widgetFromJsonFile(“testUI2_2/testUI2.ExportJson”);//testUI2
uiLayer->addWidget(myLayout);
uiLayer->setPosition(ccp(0,0));
this->addChild(uiLayer,5);
//UIButton* startBtn = dynamic_cast<UIButton*>(uiLayer->getWidgetByTag(3));
UIButton* startBtn = dynamic_cast<UIButton*>(uiLayer->getWidgetByName(“Button_22″));
if (startBtn == nullptr)
CCLog(“———-%s”, startBtn);
startBtn->addTouchEventListener(this, toucheventselector(HelloWorld::buttonEvent));
gui::UISlider * pSlider = dynamic_cast<UISlider*>(uiLayer->getWidgetByTag(7));
pSlider->setTouchEnabled(true);
pSlider->addEventListenerSlider(this, sliderpercentchangedselector(HelloWorld::percentChangeEvent));
//时间条
gui::UILoadingBar *pLoadingBar = dynamic_cast<UILoadingBar*>(uiLayer->getWidgetByName(“LoadingBar_26″));
pLoadingBar->setPercent(0);
gui::UILoadingBar *pScale9LoadingBar = dynamic_cast<UILoadingBar*>(uiLayer->getWidgetByName(“LoadingBar_91″));
pScale9LoadingBar->setScale9Enabled(true);
//setCapInsets CCScale9Sprite* 创建的第二个参数 为9宫格 中间缩放的东西
pScale9LoadingBar->setCapInsets(cocos2d::Rect(2,5,10,2));
pScale9LoadingBar->setPercent(0);
scheduleUpdate();
//文字按钮
gui::UIButton * pButton = dynamic_cast<UIButton*>(uiLayer->getWidgetByName(“TextButton_34″));
pButton->setTouchEnabled(true);//如果没有在cocostdio 点击交互 这里就要设置为true
pButton->addTouchEventListener(this, toucheventselector(HelloWorld::textButtonEvent));
//多选框1
gui::UICheckBox * pCheckBox1 = dynamic_cast<UICheckBox*>(uiLayer->getWidgetByName(“CheckBox_35″));
pCheckBox1->setTouchEnabled(true);
pCheckBox1->addEventListenerCheckBox(this, checkboxselectedeventselector(HelloWorld::checkSelectEvent1));
//多选框2
gui::UICheckBox * pCheckBox2 = dynamic_cast<UICheckBox*>(uiLayer->getWidgetByName(“CheckBox_36″));
pCheckBox2->setTouchEnabled(true);
pCheckBox2->addEventListenerCheckBox(this, checkboxselectedeventselector(HelloWorld::checkSelectEvent2));
//输入框
gui::UITextField * pTextField = dynamic_cast<UITextField*>(uiLayer->getWidgetByName(“TextField_41″));
pTextField->setTouchEnabled(true);
//pTextField->setMaxLengthEnabled(true);
//pTextField->setMaxLength(10);
pTextField->setPasswordEnabled(true);
pTextField->addEventListenerTextField(this, textfieldeventselector(HelloWorld::textFiledEvent));
//拖动场景 scroll view
gui::UIScrollView *pScrollView = dynamic_cast<UIScrollView*>(uiLayer->getWidgetByName(“ScrollView_45″));
//pScrollView->setTouchEnabled(true);
float fwidth = pScrollView->getSize().width;
float fhight = pScrollView->getSize().height;
//pScrollView->setSize(Size(300,200));
//设置滚动区域的大小 要想这个控件好用 必须大于 scrollView层的size 在cocostudio也可设置
pScrollView->setInnerContainerSize(Size(400, 400));
pScrollView->setDirection(SCROLLVIEW_DIR_BOTH);
//拖拽层
gui::UIScrollView *pDragView = dynamic_cast<UIScrollView*>(uiLayer->getWidgetByName(“DragPanel_80″));
pDragView->setBackGroundColor(cocos2d::Color3B::GREEN);
pDragView->setTouchEnabled(true);
pDragView->setInnerContainerSize(Size(250,250));
pDragView->scrollToPercentBothDirection(Point(50, 50), 1, true);
pDragView->setBackGroundColorType(LAYOUT_COLOR_SOLID);
//获取层容器
Size widgetSize = CCDirector::getInstance()->getWinSize();
gui::UILayout * background = dynamic_cast<UILayout*>(uiLayer->getWidgetByName(“anel_53″));
background->setSize(Size(300,300));
background->setPosition(ccp(visibleSize.width/2, visibleSize.height/2));
//翻页
UIPageView* pageView = UIPageView::create();
pageView->setTouchEnabled(true);
pageView->setSize(Size(240, 130));
Size backgroundSize = background->getContentSize();
pageView->setPosition(Point((widgetSize.width – backgroundSize.width) / 2 +
(backgroundSize.width – pageView->getSize().width) / 2,
(widgetSize.height – backgroundSize.height) / 2 +
(backgroundSize.height – pageView->getSize().height) / 2));
for (int i = 0; i < 3; ++i)
{
UILayout* layout = UILayout::create();
layout->setSize(Size(240, 130));
//layout->setBackGroundColor(Color3B::RED);
UIImageView* imageView = UIImageView::create();
imageView->setTouchEnabled(true);
imageView->setScale9Enabled(true);
imageView->loadTexture(“cocosgui/scrollviewbg.png”);
imageView->setSize(Size(240, 130));
imageView->setPosition(Point(layout->getSize().width / 2, layout->getSize().height / 2));
layout->addChild(imageView);
UILabel* label = UILabel::create();
label->setText(CCString::createWithFormat(“page %d”, (i + 1))->getCString());
//label->setFontName(font_UIPageViewTest);
label->setFontSize(30);
label->setColor(Color3B(192, 192, 192));
label->setPosition(Point(layout->getSize().width / 2, layout->getSize().height / 2));
layout->addChild(label);
pageView->addPage(layout);
}
pageView->addEventListenerPageView(this, pagevieweventselector(HelloWorld::pageViewEvent));
uiLayer->addWidget(pageView);
//background->addChild(uiPageView);
return true;
}
void HelloWorld::buttonEvent( Object* obj,TouchEventType eventType)
{
switch (eventType)
{
case TouchEventType::TOUCH_EVENT_BEGAN:
label->setString(“button down”);
break;
case TouchEventType::TOUCH_EVENT_MOVED:
label->setString(“button move”);
break;
case TouchEventType::TOUCH_EVENT_ENDED:
label->setString(“button release”);
break;
case TouchEventType::TOUCH_EVENT_CANCELED:
label->setString(“button cancel”);
break;
default:
break;
}
}
void HelloWorld::percentChangeEvent(Object *pSender, gui::SliderEventType type)
{
if (type == SLIDER_PERCENTCHANGED)
{
UISlider * pSlider = dynamic_cast<UISlider*>(pSender);
int percent = pSlider->getPercent();
label->setString(CCString::createWithFormat(“ercent %d”, percent)->getCString());
}
}
void HelloWorld::update(float delta)
{
//CCLog(“—–%d”, delta);
++m_count;
if (m_count > 100)
{
m_count = 0;
}
UILoadingBar* pLoadingBar = dynamic_cast<UILoadingBar*>(uiLayer->getWidgetByName(“LoadingBar_26″));
pLoadingBar->setPercent(m_count);
gui::UILoadingBar *pScale9LoadingBar = dynamic_cast<UILoadingBar*>(uiLayer->getWidgetByName(“LoadingBar_91″));
pScale9LoadingBar->setPercent(m_count);
}
void HelloWorld::textButtonEvent(cocos2d::Object * obj, gui::TouchEventType eventType)
{
gui::UILabelBMFont * pLabelIBMFont = dynamic_cast<UILabelBMFont*>(uiLayer->getWidgetByName(“LabelBMFont_23″));
gui::UILabel * PTextArea = dynamic_cast<UILabel*>(uiLayer->getWidgetByName(“TextArea_40″));
gui::UITextField *pTextField = dynamic_cast<UITextField*>(uiLayer->getWidgetByName(“TextField_41″));
auto str = pTextField->getStringValue();
switch (eventType)
{
case TouchEventType::TOUCH_EVENT_BEGAN:
pLabelIBMFont->setText(“began”);
break;
case TouchEventType::TOUCH_EVENT_MOVED:
pLabelIBMFont->setText(“moved”);
break;
case TouchEventType::TOUCH_EVENT_ENDED:
pLabelIBMFont->setText(“ended”);
PTextArea->setText(str);
break;
case TouchEventType::TOUCH_EVENT_CANCELED:
pLabelIBMFont->setText(“canceled”);
break;
default:
break;
}
}
void HelloWorld::checkSelectEvent1(Object *pSender, gui::CheckBoxEventType eventtype)
{
gui::UILabelAtlas * pLabelAtlas = dynamic_cast<UILabelAtlas *>(uiLayer->getWidgetByName(“LabelAtlas_38″));