屏幕截图多种写法,希望将有用的东西带给大家: function OnGUI(){ if(GUI.Button(Rect(Screen.width*0.5-50,Screen.height*0.5-50,100,100),“screen”)){ Application.CaptureScreenshot(“Screenshot.png”); 【c#】 using UnityEngine; using System.Collections; public class example : MonoBehaviour { void OnMouseDown() { Application.CaptureScreenshot(“Screenshot.png”); } } function OnGUI(){ if(GUI.Button(Rect(Screen.width*0.5-50,Screen.height*0.5-50,100,100),“screen”)){ Application.CaptureScreenshot(“Screenshot.png”); 这张Screenshot.png图片被存在了当前工程的子目录下了。 另外的方法 function ScreenshotEncode() { // wait for graphics to render yield WaitForEndOfFrame(); // create a texture to pass to encoding var texture:Texture2D = new Texture2D (Screen.width, Screen.height, TextureFormat.RGB24, false); // put buffer into texture texture.ReadPixels(Rect(0.0, 0.0, Screen.width, Screen.height), 0.0, 0.0); texture.Apply(); // split the process up–ReadPixels() and the GetPixels() call inside of the encoder are both pretty heavy yield; // create our encoder for this texture var encoder:JPGEncoder = new JPGEncoder(texture, 75.0); // encoder is threaded; wait for it to finish while(!encoder.isDone) yield; // save our test image (could also upload to WWW) File.WriteAllBytes(Application.dataPath + “/../testscreen-” + count + “.jpg”, encoder.GetBytes()); count++; } |