unity3d虚拟现实的制作流程程序比较多,难度比较大,因此有的朋友在学习unity3d虚拟现实制作的时候会觉得很困扰。现在小编就针对于unity3d虚拟现实的制作流程来给大家进行详细的介绍和说明。
}else{
throw new Error('Array index out of bounds!for function is:remove');
}
array.length=array.length-1;
return array;
}
try{
array=remove(array,2);
array=remove(array,2);
alert(array.length);
alert(array);
}catch(e){
alert(e);
} <div id ="testdiv"></div>
10
11 <script type="text/javascript" src="/static/js/test1.js"></script>
12 <script type="text/javascript" src="/static/js/test2.js"></script>
13
14 </body>
15 </html>
test1.js如下:?
1 var testdiv = document.getElementById("testdiv");
2 for (var i = 0; i < 3; i++) {
3 var childDiv = document.createElement("div");
4 childDiv.appendChild(document.createTextNode("这是第"+i+"个子节点"));
5 testdiv.appendChild(childDiv);
console.log("这是函数a.c()");
21 console.log(this.b + ": 是一个字符串");
22 var b = this.b;
23 inner(this.d);
24 function inner(callback) {
25 console.log("这是局部函数inner()");
26 callback(function () {
27 console.log("这是知识函数");
28 a.e(b); //这里的知识函数可以访问到函数a.c()中定义的变量b;a是全局对象。
29 });
30 };
31 };
32 if (!String.prototype.format) {
String.prototype.format = function () {
var args = arguments;
return this.replace(/{(\d+)}/g, function (match, number) {
return typeof args[number] != 'undefined'
? args[number]
: match
;
});
};
}
$type = String;
$type.__typeName = 'String';
$type.__class = true;
$prototype = $type.prototype;
$prototype.endsWith = function String$endsWith(suffix) {
/// <summary>Determines whether the end of this instance matches the specified string.</summary>
/// <param name="suffix" type="String">A string to compare to.</param>
/// <returns type="Boolean">true if suffix matches the end of this instance; otherwise, false.</returns>
return (this.substr(this.length - suffix.length) === suffix);
}
$prototype.startsWith = function String$startsWith(prefix) {
/// <summary >Determines whether the beginning of this instance matches the specified string.</summary>
/// <param name="prefix" type="String">The String to compare.</param>
/// <returns type="Boolean">true if prefix matches the beginning of this string; otherwise, false.</returns>
return (this.substr(0, prefix.length) === prefix);
}
$prototype.trim = function String$trim() {
/// <summary >Removes all leading and trailing white-space characters from the current String object.</summary>
/// <returns type="String">The string that remains after all white-space characters are removed from the start and end of the current String object.</returns>
return this.replace(/^\s+|\s+$/g, '');
}
$prototype.trimEnd = function String$trimEnd() {
/// <summary >Removes all trailing white spaces from the current String object.</summary>
/// <returns type="String">The string that remains after all white-space characters are removed from the end of the current String object.</ret
urns> return this.replace(/\s+$/, ''); } $prototype.trimStart = function String$trimStart() { /// <summary >Removes all leading white spaces from the current String object.</summary> /// <returns type="String">The string that remains after all white-space characters are removed from the start of the current String <div class="lb"><a href="#" target="_blank">jQuery</a> <a href="#" target="_blank">Javascript</a> <a href="#" target="_blank">CMS</a> </div>
</div>
</div></body>
</html>
unity3d虚拟现实的制作流程如上所述,综合来看unity3d虚拟现实的制作流程难点主要是集中在初期的数据创建过程。因此针对于这部分大家可以多用心看看相关的教程,学习一下创建的方式以及创建的技巧。自己多掌握一些技巧,在进行unity3d虚拟现实制作的时候就会难度就会降低很多。