unity3d虚拟现实的制作流程程序比较多,难度比较大,因此有的朋友在学习unity3d虚拟现实制作的时候会觉得很困扰。现在小编就针对于unity3d虚拟现实的制作流程来给大家进行详细的介绍和说明。

}else{

throw new Error('Array index out of bounds!for function is:remove');

}

array.length=array.length-1;

return array;

}

try{

array=remove(array,2);

array=remove(array,2);

alert(array.length);

alert(array);

}catch(e){

alert(e);

} <div id ="testdiv"></div>

10

11         <script type="text/javascript" src="/static/js/test1.js"></script>

12         <script type="text/javascript" src="/static/js/test2.js"></script>

13

14     </body>

15 </html>

test1.js如下:?

1 var testdiv = document.getElementById("testdiv");

2 for (var i = 0; i < 3; i++) {

3     var childDiv = document.createElement("div");

4     childDiv.appendChild(document.createTextNode("这是第"+i+"个子节点"));

5     testdiv.appendChild(childDiv);

console.log("这是函数a.c()");

21     console.log(this.b + ": 是一个字符串");

22     var b = this.b;

23     inner(this.d);

24     function inner(callback) {

25         console.log("这是局部函数inner()");

26         callback(function () {

27             console.log("这是知识函数");

28             a.e(b); //这里的知识函数可以访问到函数a.c()中定义的变量b;a是全局对象。

29         });

30     };

31 };

32 if (!String.prototype.format) {

String.prototype.format = function () {

var args = arguments;

return this.replace(/{(\d+)}/g, function (match, number) {

return typeof args[number] != 'undefined'

? args[number]

: match

;

});

};

}

$type = String;

$type.__typeName = 'String';

$type.__class = true;

$prototype = $type.prototype;

$prototype.endsWith = function String$endsWith(suffix) {

/// <summary>Determines whether the end of this instance matches the specified string.</summary>

/// <param name="suffix" type="String">A string to compare to.</param>

/// <returns type="Boolean">true if suffix matches the end of this instance; otherwise, false.</returns>

return (this.substr(this.length - suffix.length) === suffix);

}

$prototype.startsWith = function String$startsWith(prefix) {

/// <summary >Determines whether the beginning of this instance matches the specified string.</summary>

/// <param name="prefix" type="String">The String to compare.</param>

/// <returns type="Boolean">true if prefix matches the beginning of this string; otherwise, false.</returns>

return (this.substr(0, prefix.length) === prefix);

}

$prototype.trim = function String$trim() {

/// <summary >Removes all leading and trailing white-space characters from the current String object.</summary>

/// <returns type="String">The string that remains after all white-space characters are removed from the start and end of the current String object.</returns>

return this.replace(/^\s+|\s+$/g, '');

}

$prototype.trimEnd = function String$trimEnd() {

/// <summary >Removes all trailing white spaces from the current String object.</summary>

/// <returns type="String">The string that remains after all white-space characters are removed from the end of the current String object.</ret

urns> return this.replace(/\s+$/, ''); } $prototype.trimStart = function String$trimStart() { /// <summary >Removes all leading white spaces from the current String object.</summary> /// <returns type="String">The string that remains after all white-space characters are removed from the start of the current String <div class="lb"><a href="#" target="_blank">jQuery</a>   <a href="#" target="_blank">Javascript</a>   <a href="#" target="_blank">CMS</a> </div>

</div>

</div></body>

</html>

unity3d虚拟现实的制作流程如上所述,综合来看unity3d虚拟现实的制作流程难点主要是集中在初期的数据创建过程。因此针对于这部分大家可以多用心看看相关的教程,学习一下创建的方式以及创建的技巧。自己多掌握一些技巧,在进行unity3d虚拟现实制作的时候就会难度就会降低很多。