效果图如下

代码如下

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
 
public class FollowMouse : MonoBehaviour {
 
	// Use this for initialization
	void Start () {
		
	}
	
	// Update is called once per frame
	void Update () {
        FollowMouseRotate();
        FollowMouseMove();
    }
 
    //物体跟随鼠标旋转
    private void FollowMouseRotate()
    {
        //获取鼠标的坐标,鼠标是屏幕坐标,Z轴为0,这里不做转换  
        Vector3 mouse = Input.mousePosition;
        //获取物体坐标,物体坐标是世界坐标,将其转换成屏幕坐标,和鼠标一直  
        Vector3 obj = Camera.main.WorldToScreenPoint(transform.position);
        //屏幕坐标向量相减,得到指向鼠标点的目标向量,即黄色线段  
        Vector3 direction = mouse - obj;
        //将Z轴置0,保持在2D平面内  
        direction.z = 0f;
        //将目标向量长度变成1,即单位向量,这里的目的是只使用向量的方向,不需要长度,所以变成1  
        direction = direction.normalized;
        //物体自身的Y轴和目标向量保持一直,这个过程XY轴都会变化数值  
        transform.up = direction;
    }
 
    //跟随鼠标移动
    private void FollowMouseMove()
    {
        float moveSpeed = 3.0f;
        if (Input.GetMouseButton(0))    //如果按下鼠标左键,移动速度变快
        {
            moveSpeed = 6.0f;
            transform.Translate(Vector3.up * moveSpeed * Time.deltaTime);
        }
        else
        {
            transform.Translate(Vector3.up * moveSpeed * Time.deltaTime);
        }
    }
}