因为在做项目的时候需要用到cocos2dx闪电效果,所以就照了相关的资料,把cocos2dx闪电效果做出来在这跟大家分享一下,
下面直接上代码,这其实就是一个算法问题:
.h文件
下面直接上代码,这其实就是一个算法问题:
.h文件
- [cpp]
- #ifndef __HELLO_LIGHTING_H__
- #define __HELLO_LIGHTING_H__
- #include "cocos2d.h"
- USING_NS_CC;
- class HelloLighting : public cocos2d::Layer
- {
- public:
- HelloLighting(void);
- ~HelloLighting(void);
- virtual bool init();
- virtual void update(float delta);
- static cocos2d::Scene* createScene();
- CREATE_FUNC(HelloLighting);
- virtual void draw(cocos2d::Renderer *renderer,const cocos2d::Mat4& transform,uint32_t flags);
- void drawLighting(float x1, float y1, float x2, float y2, float displace);
- private:
- float curDetail;
- Point pos1;
- Point pos2;
- };
- #endif //__HELLO_LIGHTING_H__
- [cpp]
- #include "HelloLighting.h"
- HelloLighting::HelloLighting(void)
- {
- }
- HelloLighting::~HelloLighting(void)
- {
- }
- cocos2d::Scene* HelloLighting::createScene()
- {
- Scene *scene = Scene::create();
- HelloLighting *layer = HelloLighting::create();
- scene->addChild(layer);
- return scene;
- }
- bool HelloLighting::init()
- {
- if ( !CCLayer::init() )
- {
- return false;
- }
- auto winSize = Director::sharedDirector()->getWinSize();
- pos1 = Point(100, winSize.height/2);
- pos2 = Point(winSize.width-100, winSize.height/2);
- curDetail = 5;
- return true;
- }
- void HelloLighting::update( float delta )
- {
- }
- void HelloLighting::draw(cocos2d::Renderer *renderer,const cocos2d::Mat4& transform,uint32_t flags)
- {
- ccDrawColor4B(255, 0, 0, 0);
- glLineWidth(1);
- drawLighting(pos1.x, pos1.y, pos2.x, pos2.y, 200); //这里多画几条线就可以看到更多了
- }
- void HelloLighting::drawLighting( float x1, float y1, float x2, float y2, float displace )
- {
- if (displace < curDetail)
- {
- ccDrawLine(ccp(x1,y1), ccp(x2,y2));
- }
- else
- {
- float mid_x = (x2+x1)/2;
- float mid_y = (y2+y1)/2;
- mid_x += (CCRANDOM_0_1() - 0.5) * displace;
- mid_y += (CCRANDOM_0_1() - 0.5) * displace;
- drawLighting(x1, y1, mid_x, mid_y, displace/2);
- drawLighting(x2, y2, mid_x, mid_y, displace/2);
- }
- }
直接加载这个场景就可以看到效果了,其实效果图跟运行效果还是有差别的,先来欣赏一下吧!