计算并返回 roots
中列出的资源所依赖的所有资源的列表。
Editor window that shows the next example.
using UnityEngine;
using UnityEditor;
public class CollectDependenciesExample : EditorWindow
{
static GameObject obj = null;
[MenuItem("Example/Collect Dependencies")]
static void Init()
{
// Get existing open window or if none, make a new one:
CollectDependenciesExample window = (CollectDependenciesExample)EditorWindow.GetWindow(typeof(CollectDependenciesExample));
window.Show();
}
void OnGUI()
{
obj = EditorGUI.ObjectField(new Rect(3, 3, position.width - 6, 20), "Find Dependency", obj, typeof(GameObject)) as GameObject;
if (obj)
{
Object[] roots = new Object[] { obj };
if (GUI.Button(new Rect(3, 25, position.width - 6, 20), "Check Dependencies"))
Selection.objects = EditorUtility.CollectDependencies(roots);
}
else
EditorGUI.LabelField(new Rect(3, 25, position.width - 6, 20), "Missing:", "Select an object first");
}
void OnInspectorUpdate()
{
Repaint();
}
}