将 Project 窗口置于前面并聚焦该窗口。
通常,系统调用用于创建和选择资源的菜单项之后,会调用此函数。
Changes the color of the selected GameObjects.
using UnityEngine;
using UnityEditor;
public class FocusProjectWindowExample : EditorWindow
{
static Color matColor = Color.white;
[MenuItem("Example/Color Change")]
static void Init()
{
// Get existing open window or if none, make a new one:
FocusProjectWindowExample window = (FocusProjectWindowExample)EditorWindow.GetWindow(typeof(FocusProjectWindowExample));
window.Show();
}
void OnGUI()
{
matColor = EditorGUI.ColorField(new Rect(3, 3, position.width - 6, 15), "New Color:", matColor);
if (GUI.Button(new Rect(3, 25, position.width - 6, 30), "Change"))
ChangeColors();
}
void ChangeColors()
{
if (Selection.activeGameObject)
{
foreach (GameObject t in Selection.gameObjects)
{
Renderer rend = t.GetComponent<Renderer>();
if (rend)
rend.sharedMaterial.color = matColor;
}
}
EditorUtility.FocusProjectWindow();
}
void OnInspectorUpdate()
{
Repaint();
}
}