提交一个顶点。
using UnityEngine;
using System.Collections;
public class ExampleClass : MonoBehaviour {
public Material mat;
void OnPostRender() {
if (!mat) {
Debug.LogError("Please Assign a material on the inspector");
return;
}
GL.PushMatrix();
mat.SetPass(0);
GL.LoadOrtho();
GL.Begin(GL.LINES);
GL.Vertex3(0, 0, 0);
GL.Vertex3(1, 1, 0);
GL.End();
GL.PopMatrix();
}
}